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1. making placeholders for long post - in Player Features and Ideas Discussion [original thread]
Edited by: Udyr Vulpayne on 18/06/2007 20:21:42 just to throw some other points in there: at least for some of our tankers one could also go and mirror the caldari tankers: - 10% laser optimal range - 5% armor resists giving enough turrets ...
- by Udyr Vulpayne - at 2007.06.18 20:22:00
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2. making placeholders for long post - in Player Features and Ideas Discussion [original thread]
Originally by: Goumindong With level 5 you INCREASE THE AMOUNT OF CAP THE SHIPS USE AND DO NOT INCREASE THE DAMAGE. NOR DO YOU ADD ANYTHING ELSE TO COUNTERACT THAT THAT DOES NOT BENEFIT AUTOCANNONS JUST AS MUCH, SINCE AUTOCANNONS DONT USE...
- by Udyr Vulpayne - at 2007.06.18 19:38:00
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3. making placeholders for long post - in Player Features and Ideas Discussion [original thread]
Originally by: Goumindong Neut idea can be stronger by using an energy neut in the utility high slot, or dropping a gun, using autocannons and doing the same. Cap boost idea can be done better by using a NOS + autocannons as well Armor...
- by Udyr Vulpayne - at 2007.06.18 00:08:00
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4. making placeholders for long post - in Player Features and Ideas Discussion [original thread]
Originally by: Goumindong And no, with ship skill 4 your ships use the same amount of cap, and do less damage than current amarr ships . With ship skill 5, they use more cap, and do the same amount of damage than current amarr ships ...
- by Udyr Vulpayne - at 2007.06.15 00:29:00
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5. making placeholders for long post - in Player Features and Ideas Discussion [original thread]
Originally by: Ma Raia'l Amarr: the best tankers/gankers, but can't do anything else. i like the general idea of that too but i think it would be too hard to balance properly. if amarr are limited to just gank (maybe lasers only) a...
- by Udyr Vulpayne - at 2007.06.14 19:55:00
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6. making placeholders for long post - in Player Features and Ideas Discussion [original thread]
Edited by: Udyr Vulpayne on 13/06/2007 23:24:38 Originally by: Goumindong You realize that you just made amarran ships WORSE right? You added no damage and increased cap use. which is why all the ships that are currently good and...
- by Udyr Vulpayne - at 2007.06.13 23:25:00
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7. making placeholders for long post - in Player Features and Ideas Discussion [original thread]
please do not disturb the little placeholder..should soon be filled. hope this is the last i will need...feel free not to reply until its all posted.
- by Udyr Vulpayne - at 2007.06.13 21:55:00
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8. making placeholders for long post - in Player Features and Ideas Discussion [original thread]
please do not disturb the little placeholder..should soon be filled.
- by Udyr Vulpayne - at 2007.06.13 21:54:00
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9. making placeholders for long post - in Player Features and Ideas Discussion [original thread]
please do not disturb the little placeholder..should soon be filled.
- by Udyr Vulpayne - at 2007.06.13 21:54:00
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10. making placeholders for long post - in Player Features and Ideas Discussion [original thread]
- by Udyr Vulpayne - at 2007.06.13 21:53:00
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11. making placeholders for long post - in Player Features and Ideas Discussion [original thread]
please do not disturb the little placeholder..should soon be filled.
- by Udyr Vulpayne - at 2007.06.13 21:52:00
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12. making placeholders for long post - in Player Features and Ideas Discussion [original thread]
please do not disturb the little placeholder..should soon be filled.
- by Udyr Vulpayne - at 2007.06.13 21:51:00
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13. making placeholders for long post - in Player Features and Ideas Discussion [original thread]
please do not disturb the little placeholder..should soon be filled.
- by Udyr Vulpayne - at 2007.06.13 21:50:00
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14. making placeholders for long post - in Player Features and Ideas Discussion [original thread]
Edited by: Udyr Vulpayne on 13/06/2007 21:47:09 please do not disturb the little placeholder..should soon be filled.
- by Udyr Vulpayne - at 2007.06.13 21:48:00
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15. making placeholders for long post - in Player Features and Ideas Discussion [original thread]
please do not disturb the little placeholder..should soon be filled.
- by Udyr Vulpayne - at 2007.06.13 21:47:00
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16. making placeholders for long post - in Player Features and Ideas Discussion [original thread]
Edited by: Udyr Vulpayne on 13/06/2007 22:01:51 2. Lack of Versatility a) due to the heavy reliance on lasers amarrian fleets are very predictable/easy to counter amarrian fleets can be counterd quiet nicely by preparing for em/thermal dama...
- by Udyr Vulpayne - at 2007.06.13 21:46:00
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17. making placeholders for long post - in Player Features and Ideas Discussion [original thread]
Edited by: Udyr Vulpayne on 13/06/2007 22:03:22 After complaining about other peoples stupid ideas for a lot of time i have decided to go and make my own longish thread with uber-amarr-boost ideas. ============================ Amarr Revamp...
- by Udyr Vulpayne - at 2007.06.13 21:45:00
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18. Do your Top 10 list - in Player Features and Ideas Discussion [original thread]
1 we're in dire need of both a sarum heir and an amarrian emperor..hint: they can be the same :) 2 finish what other events are hanging around out there 3 more storyline events for all races 4 more background info about the new bloodlines 5 Fa...
- by Udyr Vulpayne - at 2006.03.10 12:36:00
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19. preventing bounty abuse - in Player Features and Ideas Discussion [original thread]
i don't believe blocking cash transfer is an effective way to prevent bounty abuse. #1 you can easily circumvent it by giving the money to other chars first #2 blocking cash transfer with the killed player or his entire corp has the disadvantage ...
- by Udyr Vulpayne - at 2003.06.17 17:34:00
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20. preventing bounty abuse - in Player Features and Ideas Discussion [original thread]
i don't believe blocking cash transfer is an effective way to prevent bounty abuse. #1 you can easily circumvent it by giving the money to other chars first #2 blocking cash transfer with the killed player or his entire corp has the disadvantage ...
- by Udyr Vulpayne - at 2003.06.17 17:34:00
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